![]() You can even earn a title, "The Persistent", for reaching the limit. Anti Poop-Socking: There's a cap on how much gold you can earn in matches per day.Anti-Magic: Some cards, such as Mage Slayer and Iron Atronach, can't be damaged by actions (which are often spells).If the card says "Prophecy" on it, you can play it right away during your opponent's turn: this can allow you to, say, put out a guard before their creature can attack, or even destroy a creature, and it can help turn the tide of battle pretty quickly when you're losing. The first time you reach 25, 20, 15, 10, and 5 health, you draw a card, which can help keep you from getting behind. Anti-Frustration Features: The "rune" system is designed for this.There are also axe item cards that you can equip to creatures, such as Ancestor's Battleaxe. An Axe to Grind: Several cards, particularly ones featuring Nords, depict the character wielding an axe.Anachronism Stew: You can play characters from different eras, such as Queen Ayrenn and General Tullius, at the same time.The game is currently in Maintenance Mode, with no new expansions or updates planned, although new Monthly Reward cards are still released. Alliance War introduced the remaining five three-color combinations with its own five factions. In addition to the mono or dual attributes decks, the Houses of Morrowind expansion introduced "faction" decks that allow the use of cards from three colors, but have a larger minimum deck size, with five different possible factions representing the Great Houses of the Dunmer. Neutral cards can be included in any deck regardless of attributes/class, and feature miscellaneous items and creatures, such as Dwarven automatons.Įach combination of two Attributes is named after a class from the games, and loosely refers to the preferred playstyle for the race which is found in this combination (for example almost all Nords are either Strength or Willpower). Neutral (Gray): Not considered an attribute in and of itself.Features mostly Orcs, Bretons, Argonians and Imperials, and creatures such as vampires and other undead. Endurance (Purple): Endurance rewards a long game and features large creatures, magicka-ramping, healing, and guards.Features mostly Khajiit, Argonians, and Wood Elves and Dark Elves and creatures such as goblins. Agility (Green): Agility specializes in sneaky moves: taking down enemies in one hit with "lethal" creatures, and moving creatures from lane to lane.Features mostly High Elves, Imperials, and Khajiit and Nords. Willpower (Yellow): Willpower is best at overwhelming the opponent with numbers and boosting the stats of your creatures it also has many "guard" creatures to help put up strong defenses.Features mostly High Elves, Dark Elves, Bretons and Redguards, with abilities such as shielding damage and summoning atronachs. ![]() Intelligence (Blue): An emphasis on magic and creatures with tricky abilities.Features mostly Nords, Orcs, Redguards and Wood Elves, and creatures such as giants, Daedra, and werewolves. Strength (Red): Strength specializes in dealing damage: creatures with lots of attack power, weapons, and spells.Decks can be made up of cards from one or two "attributes" (combinations of two attributes are referred to as "classes"):
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